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Hi,
So I was just going to write something short about myself, my background and what I currently do. Since I have been writing a lot about my thoughts in regards to design and drawing, I guess this really should have come a lot earlier so that you can weigh my opinions in accordance with your own goals and views as in comparison to mine.
My name is Jens (if you didn't already know) and I'm a swede, currently also living in Sweden. I grew up on a farm, where we mainly kept horses, and there were plenty of forest to run around in. On my mothers side, the family is mainly composed of engineers, designers, architects, artists etc. My dads side of the family is working class people, my dad used to be an electrician (although he's really intelligent and has struggled hard to work his way up in the world, and succeeded. I'm quite proud of him). I also have two sisters, and then two step sisters in later years.
I've always drawn more than the average kid around me, but despite growing up in the family I did, I never really realised that drawing for a living was even a valid option for a career. So after having studied the Science Program during high school, and after my year in the military, I went to University to study Industrial Engineering and Management. I loved being a student, but didn't like the potential career paths and the courses. So after two years, of which one was spent pretty much in agony about the choice to drop out. In hindsight, I should just have switched programs and begun to study Industrial Design Engineering (which is what I'm currently doing, at the same school). I was rather tired at school though, and decided I would try to pursue illustration and concept art, a goal I had had, but never dared pursuing properly, since I was 16. So in June 2012 I sat down and started to study real hard to reach a professional level. I quickly developed a lot of skill, though still pretty laughable in comparison to where I'm at now (hopefully the same will go for where I'm at in 3 years from in comparison to now). As winter came, I started to feel alone, not being able to discuss or get feedback from anyone around me about thee things, and so I decided to apply to a design school. I decided on FZD because 1. It fitted my budget, 2. I was very impressed by what I saw online and 3. They had a batch starting in just a few months from then. So I quickly built a portfolio to submit, and then submitted it and was accepted. All about my experiences in Singapore you can read in my earlier journal about it =]
After FZD it wasn't easy to find work, not for anyone I knew looking at that time either. I've heard several theories about why the job market right then was so harsh, but let's not go into that. I was lucky enough to find employment as a construction carpenter at quit small firm. During the next eight months (we're in May 2014 now) I had the amazing opportunity to learn a completely new craft, and to see a lot of cool environments and to grow my understanding about how the world around us is built and reshaped for humans. We built offices, crawled in attics and vents at hospitals and medical institutions, helped maintaining old churches and even rebuilt and expanded the morgue and crematory (I see dead people erryday, yesh) to mention a few. Anyway, it was quite busy for a while, and I tried to do as much studies and freelance I could on the side of it. In January 2015 the workload at the firm started to slow down a lot, and I felt this was the opportunity to take leave and give another serious go at my dreams. Some of my experiences building offices for designers and engineers had made me realise the importance, at last, of having a degree. So I applied for University once again, this time in Industrial Design Engineering, and was accepted. Simultaneously freelance as a concept artist/illustrator picked up in a major way, and I was even receiving mails from studios if I would be interested in applying for them!
I've decided to stick with my education until I have at least earned a bachelors degree. And this education is awesome! My school has incredible resources, workshops and labs (like a 3d printing lab, and they are even building a virtual reality lab!). My goal is still to work within the confines of the entertainment industry in the end. I believe that as games get's more advanced in terms of physics and graphics, and as virtual reality is looking to be a major thing soon, that the industry will be screaming for highly technically competent designers in the future. People who aren't just creative and can create cool looking stuff, but people who can actually create fantastical designs that will work realistically in a more and more realistic game environment.
Since I have a lot of courses passed from my first time in school, I can't study full time and will still keep up as much freelance work on the side as possible. Right now, nothing I've done is 'out there', but with some hard work and luck it would be awesome to see at least one project I have the privilege to work on realised before I graduate =]
Anyway, considering that this is supposed to be the short summary of what I've been up to, I better stop now. There will be more later, I'm sure =]
So I was just going to write something short about myself, my background and what I currently do. Since I have been writing a lot about my thoughts in regards to design and drawing, I guess this really should have come a lot earlier so that you can weigh my opinions in accordance with your own goals and views as in comparison to mine.
My name is Jens (if you didn't already know) and I'm a swede, currently also living in Sweden. I grew up on a farm, where we mainly kept horses, and there were plenty of forest to run around in. On my mothers side, the family is mainly composed of engineers, designers, architects, artists etc. My dads side of the family is working class people, my dad used to be an electrician (although he's really intelligent and has struggled hard to work his way up in the world, and succeeded. I'm quite proud of him). I also have two sisters, and then two step sisters in later years.
I've always drawn more than the average kid around me, but despite growing up in the family I did, I never really realised that drawing for a living was even a valid option for a career. So after having studied the Science Program during high school, and after my year in the military, I went to University to study Industrial Engineering and Management. I loved being a student, but didn't like the potential career paths and the courses. So after two years, of which one was spent pretty much in agony about the choice to drop out. In hindsight, I should just have switched programs and begun to study Industrial Design Engineering (which is what I'm currently doing, at the same school). I was rather tired at school though, and decided I would try to pursue illustration and concept art, a goal I had had, but never dared pursuing properly, since I was 16. So in June 2012 I sat down and started to study real hard to reach a professional level. I quickly developed a lot of skill, though still pretty laughable in comparison to where I'm at now (hopefully the same will go for where I'm at in 3 years from in comparison to now). As winter came, I started to feel alone, not being able to discuss or get feedback from anyone around me about thee things, and so I decided to apply to a design school. I decided on FZD because 1. It fitted my budget, 2. I was very impressed by what I saw online and 3. They had a batch starting in just a few months from then. So I quickly built a portfolio to submit, and then submitted it and was accepted. All about my experiences in Singapore you can read in my earlier journal about it =]
After FZD it wasn't easy to find work, not for anyone I knew looking at that time either. I've heard several theories about why the job market right then was so harsh, but let's not go into that. I was lucky enough to find employment as a construction carpenter at quit small firm. During the next eight months (we're in May 2014 now) I had the amazing opportunity to learn a completely new craft, and to see a lot of cool environments and to grow my understanding about how the world around us is built and reshaped for humans. We built offices, crawled in attics and vents at hospitals and medical institutions, helped maintaining old churches and even rebuilt and expanded the morgue and crematory (I see dead people erryday, yesh) to mention a few. Anyway, it was quite busy for a while, and I tried to do as much studies and freelance I could on the side of it. In January 2015 the workload at the firm started to slow down a lot, and I felt this was the opportunity to take leave and give another serious go at my dreams. Some of my experiences building offices for designers and engineers had made me realise the importance, at last, of having a degree. So I applied for University once again, this time in Industrial Design Engineering, and was accepted. Simultaneously freelance as a concept artist/illustrator picked up in a major way, and I was even receiving mails from studios if I would be interested in applying for them!
I've decided to stick with my education until I have at least earned a bachelors degree. And this education is awesome! My school has incredible resources, workshops and labs (like a 3d printing lab, and they are even building a virtual reality lab!). My goal is still to work within the confines of the entertainment industry in the end. I believe that as games get's more advanced in terms of physics and graphics, and as virtual reality is looking to be a major thing soon, that the industry will be screaming for highly technically competent designers in the future. People who aren't just creative and can create cool looking stuff, but people who can actually create fantastical designs that will work realistically in a more and more realistic game environment.
Since I have a lot of courses passed from my first time in school, I can't study full time and will still keep up as much freelance work on the side as possible. Right now, nothing I've done is 'out there', but with some hard work and luck it would be awesome to see at least one project I have the privilege to work on realised before I graduate =]
Anyway, considering that this is supposed to be the short summary of what I've been up to, I better stop now. There will be more later, I'm sure =]
Perspective Mentorships 20% off! and Twitch stream
Hi Everyone, I have a couple of topics I just briefly want to let you know about. First, I have two lots left for perspective mentorships so I’m having a flash sale, and second I have decided to use Twitch for streaming in a more regular fashion. Perspective mentorships, 20% off! For those of my deviantart friends who don’t know, I teach 1-to-1 online ‘mentorships’ focused on perspective drawing. About 1 and a half year ago I made major updates to how I go about it, which you can read about in my previous journal on it here. or you can follow this link to my website: https://caconymdesign.com/tutoring Today’s news is that I have two slots left on the five week bundle before the end of the year, and if you are interested in learning how to put perspective drawing theory into practice I would love to help you out! Please send me an email to jensbeng@gmail.com and put Perspective in the title, and let me know you’re interested in the message and I will get back at you as soon as able.
Tutoring - Sketch in Perspective
Hi Everyone,
This spring I have been working hard on updating and redesigning the way I tutor perspective drawing. I am so so excited to finally share it. In this journal I will describe in broad strokes how it will work from now on.
If you are interested in studying perspective drawing with me, please send me an email at jensbeng@gmail.com. Make sure to put "Perspective drawing" in the title so I don't miss it.
What is perspective drawing?
Perspective drawing is a fundamental idea in drawing. It is a mathematical model for how we see geometry around us in the world, and is used both to draw in perspective and to guess and evaluate propo
Tutorial Suggestions
Hi,
I will get right to the point. Over the last 6 years I have accumulated a lot of knowledge about drawing and design. But except for through my tutoring I don't share as much of this knowledge that I would like.
The main barrier for me is that once I learn something well enough, I tend to forget how useful that piece of knowledge really was (as I rush on to learn the next thing). Therefore, I'm open to suggestion about mini-tutorials and questions. Could be anything from how to draw horns to perspective tricks or my thoughts about some part of the design process. Really blue sky question, I will be happy for any feedback!
Thank you for
Ask simple questions - How to improve #1
It’s almost (short of about two weeks) been six years now since I made the active decision to learn to draw and design. However, if you knew a little bit more about my life you might have objections to that statement.
Illustrations made 3 and 4 months after the decision of actively trying to learn - at this point in time I saw drastic changes from week to week and month to month.
People I grew up with will know that I was the kid who always drew on the margins of my notes in class. That I spent lots of my free time drawing on my own designs and characters for all my little projects I never ended up completing (I enjoyed the design pha
© 2015 - 2024 CaconymDesign
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really interesting entry. i started landscape architecture at uni years ago, but then life got me travelling and move to UK, where I finally got my BA in film, games and animation (and a big loan to pay back one day, yay!).
hope you're enjoying your new school and will get a dream job soon. VR sure can be a big thing, oculus actually going to be released for sale to public, plus holo lens and project morpheus make things interesting. if only VR googles wouldn't make you feel sick after bit of using (i'm a sensitive person, but even my tought friend who own oculus dev kit, couldn't use it for hours).
hope you're enjoying your new school and will get a dream job soon. VR sure can be a big thing, oculus actually going to be released for sale to public, plus holo lens and project morpheus make things interesting. if only VR googles wouldn't make you feel sick after bit of using (i'm a sensitive person, but even my tought friend who own oculus dev kit, couldn't use it for hours).